Star Citizen’s 400i has been a long time coming, with a ton of hype around it. Players can finally get their hands on the ship thanks to Cloud Imperium Games and Roberts Space Industries partnering up in order to produce this custom-built star fighter.
We have some drama and developments around the game’s newest flyable ship, the 400i, 3.15 is preparing for broader PTU, when will we see component variety again, and we also have some financial information from CI… Let’s get started.
Highlights from CitizenCon, including 3.15 PTU in Wave 1 and Halloween Contests!
Star Citizen Alpha 3.15 is presently in Wave 1 of the Public Test Units (PTUs), but it should be moving to a larger PTU soon.
The patch includes a slew of new features, including significant medical and inventory updates, as well as extended FPS missions. If everything goes well, I anticipate to see broader PTU by the end of the week and a live build next week.
The 400i had several alterations in the most recent PTU patch that will be restored, according to CIG.
“In the upcoming PTU patch, the 400i will be restored to near to its original tune and landing height. We discovered that tightening the gears and boosting the 400i harmed the sense of the landing and the vehicle’s intended purpose in the’verse. I was granted permission to explore other tunings while in PTU since it was something I personally wanted to see if we could make work, but lifting the ship proved to have too many knock-ons.”
To others, the ship seems to be controversial. People are claiming that it lacks cargo room or that it isn’t a true rival to the Constellation.
Players were also cramming vehicles like ROCs inside the cargo bay… However, this resulted in several collisions and logistical challenges, since the ship was not designed to carry a vehicle in its cargo hold. In fact, a CI developer said that they would be eliminating the ability to transport a vehicle there:
Please accept my apologies for granting this ability and then taking it away, but the final tuning for this version will not allow for a Roc or a Cyclone MT. We’re working on methods to match the Lifts and Ramps to the ground in future updates so that they can adjust to changing terrain. One of these features will be “sticky” lifts and ramps, which will remain aligned to the ground as the ship is travelling by playing a certain frame of the animation until it collides with the ground. If one were to hover slightly or land over a dip, this would enable the lifts to expand further than they do currently.
You may interpret it as you wish… Maybe in the future you’ll be able to cram a vehicle like a ROC in there and it’ll be OK… It’s possible that this isn’t the aim.
The 400i is a luxury exploration ship; it won’t be as long-range as the Carrack, but it will be able to carry a ground vehicle (particularly the X1 bike) and transport three players with some amenities. 42 SCU isn’t a lot, but it’ll enough for the 400i’s purposes. It’s now being compared to other multirole ships and isn’t as good in any one purpose… When it comes to exploring, something like the 400i, which comes in a smaller package, may start to shine a little brighter.
The Sabre Updates are fantastic; the interface is beautiful, and the ship handles well.
Someone asked in a forum when the Sabre Raven will receive the same pass and improvements as the Sabre Gold Standard, but CI has yet to react to that aspect of the inquiry… Maybe the ship will receive some love one day.
One final tidbit from Red Huntress’s request for ship updates on a spectrum thread:
I believe that everyone is curious as to when component diversity will be reintroduced (aside from Weapons which already has some diversity). That’s a significant one. Even if you only establish expectations and don’t make any promises, we still want to know that it won’t be ignored for a long time.
CI’s response was as follows:
That procedure has already begun. 3.15.0 includes the first round of shield generator balancing, which is already on PTU. Vehicle weapon development is also progressing, although the most of it will not be featured in 3.15. I’m not sure whether we’ll issue a huge “everything is tuned now” patch. This, like flying balance, will be worked on across numerous releases.
This week’s Sneak Peek is of a hospital interior, most likely Maria Pure of Heart on Hurston or Area 18 Hospital.
Digital Goodies Pack — Getting these to gamers proved to be a challenge.
If you haven’t received your things yet, CI is working on it and it should arrive soon.
They have, however, begun to go out to peeps!
For AC and SM, there were several planned weekend playtests. Star Marine is currently undergoing testing for the new Broken Moon Map, AC Updates, and Medical / Inventory Additions.
They discovered various flaws that should now be corrected, such as being able to heal adversaries with a medpen, asteroids being a little out of sync with their true location, and lasers being way too bright… It’s also for catching crashes, which there were a lot of.
Cloud Imperium’s corporation filings in the United Kingdom indicate a profit of over £4.8 million, which is around $6.5 million for 2020.
CI usually publishes a breakdown of their company’s financial health and strategy in late December. As a result, any serious analysis should probably wait till then. However, it is a sizable profit for CI to be reporting, and 2021 has been a very productive year for them as well… They are, however, recruiting more people and searching for larger offices, so… I’m looking forward to seeing how this all pans out!
That concludes the news for this week.