Ravva and the Cyclops Curse is a platformer with a twist. You play as a cyclops, but you have to use your eye beams to solve puzzles and progress through the game. The gameplay is simple, but it’s fun and challenging enough that I was hooked from start to finish.
Ravva and the Cyclops Curse is a game that has been released on PlayStation 4. The game was reviewed by GameSpot, who rated it an 8/10.
Retro throwbacks make up a significant portion of the independent gaming scene; games that look and sound like the sources of inspiration their developers grew up with. However, these games seldom manage to pass for anything that might easily be mistaken for a lost 80s treasure, such as the Shovel Knight games. I’m willing to make an exception for Ravva and the Cyclops Curse, a tiny, bite-sized indie. While it isn’t one of the greatest indie platformers I’ve ever played, I have nothing but admiration for this little game.
When it comes to its concept, Ravva and the Cyclops Curse follows the pattern set by numerous NES games. You play as a sorceress owl on a quest to save her mother from the clutches of an evil cyclops. All the while, she’ll be aided by a tiny army of animals she may call at whim to act as her weapons against the many adversaries and obstacles she’ll encounter. This is a classic 2D platformer set in an 8-bit universe with a color scheme reminiscent to a late-NES title. Plus, there are the kinds of difficulty spikes that remind me of a period when a developer would have to include them in order to artificially extend a game’s duration by including some cheap deaths and limited lives.
Have you noticed the portals? Until you kill them, they will continue to produce foes.
Ravva and the Cyclops Curse has a similar scene. There are a few vexing parts that seem as if they were designed to kill you the first time you played, forcing you to replay the whole level knowing what to anticipate, artificially doubling its duration. But, after a time, it didn’t bother or frustrate me as much. After failing once, I would rapidly grasp a level’s structure and then blow past it without being hit at all, in classic Souls manner. After a time, the level design seemed very clever, particularly when it came to the huge number of treasures and hidden objects strewn throughout apparently tiny courses. Sure, such “collectibles” were largely worthless, serving primarily as score boosters, but I admired the creators’ thinking approach nonetheless.
Ravva and the Cyclops Curse’s greatest feature is its item system. As previously stated, Ravva has the ability to call tiny creatures that serve as her weapons, each of which may be utilized in a different manner. The ice spirit has the ability to freeze spikes. Green spirits have the ability to hurl explosives at opponents, breakable walls, and defrost frozen spikes. The bat may use a soundwave to disclose hidden objects and platforms, while the flame sprite can use a diagonal shot to burn opponents up in the air. It’s not just a question of selecting your favorite attacks and using them to clean the floor; you’ll need to utilize each of these techniques in particular areas to solve puzzles and fight various opponents.
Ravva’s familiars provide her many powers, but you also get access to a projectile spell, which is helpful for crowd control.
This is backed up with basic controls and visuals that, although not spectacular, look the part. Ravva and the Cyclops Curse, with the exception of the 16:9 aspect ratio, looks and sounds like a mid-tier NES game from the early 1990s, when creators were granted access to bigger cartridge capacities. The presentation’s major flaw was its sometimes repetitious backdrops. The game’s main flaws were its hit detection, which sometimes resulted in a few unjust deaths, and the very limited life system before being kicked out of a level, forcing you to start over.
Sure, it’s a quick game, and the difficulty level is inconsistent, bordering on unfair at points. But consider myself pleasantly surprised; I didn’t expect to like Ravva and the Cyclops Curse as much as I did. It’s a nicely-made vintage throwback with an intriguing ability management system and a few well-hidden treasures, as well as a passable appearance. You should definitely get it, especially considering the tiny price tag the publisher is asking for it. It’s not spectacular, but it’s definitely worth the money.
Despite the 16:9 aspect ratio and the sometimes monotonous backdrops, Ravva and the Cyclops Curse looks like a late-era NES game.
The greatest part of Ravva and the Cyclops Curse is that you’re continuously pushed to utilize all of your summoning skills to solve riddles and uncover mysteries. Despite the often unjust difficulty spikes and hit detection, it’s responsive enough.
Although the music is sparse and repetitive, some of the songs are much more catchy than one would anticipate from a low-budget game.
Ravva and the Cyclops Curse succeeds in being a love letter to the 8-bit age of gaming with its crisp graphics and easy gameplay, while being a little short and a little too unfair at points.
Final Score: 7.5
Ravva and the Cyclops Curse is out now on PlayStation 4, Xbox One, PC, and Nintendo Switch.
PS4 was used for this review.
The publisher sent me a copy of Ravva and the Cyclops Curse.
As an example:
As if Loading…
Look at them!
The kitaria fables is a Playstation 4 game that was released in 2016. It has received mixed reviews from players and critics alike, with some praising the story and others criticizing the graphics.
- ravva and the cyclops curse switch
- raava avatar
- weapon of choice dx
- realistic space combat simulator
- territory simulator