The destiny 2 daily reset is a thread that is posted every day. It will have a list of all the reset times for Destiny 2.
The article’s substance
Vanguard Modifiers of the Day
- Solar Singe: Solar damage from all sources rises somewhat.
- Stasis Singe: All sources of stasis damage increase significantly.
- Grounded: The amount of damage you suffer when in the air is significantly increased.
- Legendary Lost Sector: Rotation is unknown; please leave a comment if you know!
- Master Lost Sector: Rotation is unknown at this time; please share in the comments if you know!
- Shields: Solar, Overload Captain, and Barrier Servitor
- Weapon: Blasphemer Altars of Sorrow (Shotgun)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Hand Cannon Reserves @ Ada-1: Increases the amount of ammo you can carry with you in your Hand Cannon.
- Charge Harvester @ Ada-1: If you are not already Charged with Light, each kill or assist has a tiny chance of making you Charged with Light.
- Radar Tuner @ Banshee-44: When you quit aiming down sights, radar returns instantly.
- After running, Sprint Grip @ Banshee-44 temporarily improves the weapon’s ready speed and aim down sight speed.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Dusklight Shard & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Microphasic Datalattice & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Baryon Bough & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Helium Filaments & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|The first one in, the last one out||Shotgun of Energy||Extended Barrel / Corkscrew Rifling||Accurate Rounds / Tactical Mag||Pulse oximeter||Surrounded|
|Slumbering Slab||Bow for primary combat||Polymer String / Tactile String||Straight Fletching / Fiberglass Arrow Shaft||Rangefinder||Swashbuckler|
|The Snare of Temptation||Sword of Power||Honed Edge / Tempered Edge / Enduring Blade||Heavy Guard / Enduring Guard||Strikes that are unrelenting||En Garde|
|Perdition’s End||Rifle with Energy Pulse||SRO-41 Front / SPO-26 Ocular||Flared Magwell / Extended Mag||firmly established||Reserves with a Big Impact|
|Night Shift||Scout Rifle, Primary||Full Bore / Arrowhead Brake||Flared Magwell / Extended Mag||Subsistence||Changing the Target|
|Interdict Memory||Launcher for Heavy Grenades||Hard Launch / Limited Launch||Alloy Casing / Proximity Grenades||Holster with Automatic Loading||Elemental Capacitor is a kind of capacitor that stores energy.|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Spinmetal Leaves)
- Dusklight Shards are available for purchase (5 for 1 Legendary Shards)
- Datalattice may be purchased (5 for 1 Legendary Shards)
- Etheric Spiral is available for purchase (5 for 5000 Glimmer)
- Glacial Starwort for Sale (5 for 5000 Glimmer)
House of Light, Splicer Servitor
|Scope of the Splicer||Sniper Rifles are used to take out targets. Override fighters and Guardians who have been vanquished are valued more.||Sniper Rifle (Sniper Rifle) (Sniper Rif||XP+|
|Terminal of the Splicer||Finishers are used to defeat opponents. Override fighters have a higher value.||Finisher 20||XP+|
|Deletion in Large Numbers||Defeat opponents quickly in Override.||Five combatants were quickly defeated.||XP+|
|Overwrite: Enthusiasts||Vex Fanatics must be defeated. Those in Override have a higher value.||30 Vex Enthusiasts||XP+|
Vanguard Commander Zavala
|From the center of town||With your Super, defeat many foes at once.||Multikills: 2||XP+|
|Bring the Light to Them||In a single stroke, defeat opponents with your Super.||5 Super||XP+|
|Fire is the best way to kill it.||In a single blow, get Solar kills.||25 Solar||XP+|
|Complete the Tasks||In strikes, defeat opponents with your finisher.||5th Place Finisher||XP+|
Crucible, Lord Shaxx
|According to the Code||Defeat your adversaries.||Defeat against ten opponents||XP+|
|Lightbearer||Use any ability to defeat your opponents.||3 Ability||XP+|
|Into the Sun||Use your Super to defeat your opponents.||1 Super||XP+|
|Every one at a time||Win separate rounds in Showdown.||1 Wins||XP+|
Gambit, The Drifter
|Executioner of the Elite||In Gambit, you must defeat difficult opponents.||ten fighters who are up to the task||XP+|
|A Handful of Motes||Bank Motes are used in Gambit games.||Banked a total of 25 motes||XP+|
|Charred by the sun||In Gambit, use Solar powers to destroy opponents. Extra points are awarded to Guardians who have been defeated.||15 solar prowess||XP+|
|Face-to-Face||Fill up your team’s bank to summon Primevals in Gambit.||2 Primevals have been summoned.||XP+|
|Precision in Europe||With precise last strikes, defeat the Fallen on Europa.||20 Fallen||XP+|
|Vex Combustion is a trademark of Vex Combustion.||Using Solar damage, defeat Vex on Europa.||20 Vex||XP+|
|Fusion in a rage||In Europa Lost Sectors, beat opponents in groups of two or more using a Fusion Rifle.||Fusion Rifle (10)||XP+|
|Heroic Obligation||In Asterion Abyss, complete a Heroic public event.||1 public occurrences of great valor||XP+|
|Calibration of an Automatic Rifle||Auto Rifles may be calibrated against any target. With precise finishing strikes and against rival Guardians, you may earn extra advancement.||Rifle with 100 bullets||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sidearm||Sidearms should be calibrated against any target. Against close-range targets and opposing Guardians, get extra advancement.||Sidearm (100)||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Sword||Swords may be calibrated against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||100 Sword||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against enemy Guardians will earn you extra advancement.||Weapon with 100 solar rays||Enhancement Core & XP+ & 2 Mod Components|
Moon, Eris Morn
|My Dear Ghost, filamentary||Collect Helium Filaments from the Moon’s resource nodes.||5 Resources||5 Helium Filaments & XP+|
|Auto-death mode||Rapidly defeat opponents in groups of two or more with an Auto Rifle.||15 Defeated quickly||5 Helium Filaments & XP+|
|Disintegration of the Spray Pattern||Rapidly defeat opponents in groups of two or more using a Fusion Rifle.||15 Defeated quickly||5 Helium Filaments & XP+|
|Remove the Anchor||On the Moon, defeat has fallen in the Anchor of Light.||25 Fallen||5 Helium Filaments & XP+|
Moon’s Enchantment Lectern
|Orbweaver||In Nightmare Hunts, you may create Orbs of Power.||ten power orbs||1 Phantasmal Fragment & XP+|
|Arc in the Dark||Arc powers may be used to dispel Nightmares.||25 Arc Capabilities||1 Phantasmal Fragment & XP+|
|Once Upon a Time||Dispel the Nightmare inside the Lost Sector K1 Crew Quarters.||Three Nightmares||1 Phantasmal Fragment & XP+|
|Dreams of a Deadzone||Defeat Nightmares in the European Dead Zone’s Lost Sectors.||Eight Nightmares||1 Phantasmal Fragment & XP+|
Tangled Shore, Spider
|Reduce the Herd’s Size||On the Tangled Shore, defeat your foes.||50 foes have been vanquished.||Etheric Spiral No. 5|
|Extremely visible||On the Tangled Shore, get Super kills.||20 kills in a row||Etheric Spiral No. 5|
|Drop from Orbit||While on the Tangled Shore, create Orbs of Power.||10 Orbs have been produced.||Etheric Spiral No. 5|
|Getting Lost in the Gulch||On the Tangled Shore, visit the Lost Sector Trapper’s Cave near Four-Horn Gulch.||1||Etheric Spiral No. 5|
EDZ Devrim Kay
|Generator||In the EDZ, make Power Orbs.||10 Orbs have been produced.||10 Dusklight Shard & XP+|
|Exterminator||In the EDZ, defeat Fallen.||30 Fallen have been vanquished.||10 Dusklight Shard & XP+|
|Feel the Void||In the EDZ, defeat opponents using Void damage.||30 kills by the Void||10 Dusklight Shard & XP+|
Cosmodrome, Shaw Han
|Controlling the Crowds||Defeat opponents across the Cosmodrome.||Fifty combatants||Spinmetal Leaves & XP+|
|Close Encounters||Use your melee attack or finisher to defeat opponents in the Cosmodrome.||5 Melee||Spinmetal Leaves & XP+|
|Please bring your toolbox.||Use any of your skills to defeat opponents in the Cosmodrome.||10 Capacity||Spinmetal Leaves & XP+|
|Butter and Bread||Use any Kinetic weapon to defeat opponents in the Cosmodrome.||kinetic weapon 20||Spinmetal Leaves & XP+|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient development is achieved via heroic public events.||3 public gatherings||Glimmer & XP++|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against fighters on the Cosmodrome.||25 Solar, 25 Arc, and 25 Void||Glimmer & XP++|
Nessus is a failsafe system.
|Lightbringer||On Nessus, create Power Orbs.||10 Orbs have been produced.||10 Microphasic Datalattice & XP+|
|Accurate Precision||On Nessus, get precise kills.||ten precise kills||10 Microphasic Datalattice & XP+|
|Electrified||On Nessus, get Arc kills.||30 kills in the Arc||10 Microphasic Datalattice & XP+|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[D2] [2021-02-15] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Heavyweight: Power weapons do greater damage and have more ammunition. Grounded: The amount of damage you suffer when in the air is significantly increased. Veles Labyrinth, Cosmodrome, and Drops in the Legendary Lost Sector (PL 1250) Exodus Garden 2A, Cosmodrome, drops Helmet Master Lost Sector (PL 1280). Chest…
[D2] [2021-04-15] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Stasis Singe: All sources of stasis damage increase significantly. Enemy melee strikes are considerably more strong, and radar is disabled during the blackout. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills do greater damage and recharge considerably quicker as a brawler. …
[D2] [2021-03-15] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills do greater damage and recharge considerably quicker as a brawler. Enemy melee strikes are considerably more strong, and radar is disabled during the blackout. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities inflict greater damage and take longer to recharge…
For the game Destiny 2, post “[D2] Daily Reset Thread [2021-09-15]”
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