In the past, it was difficult to find a person who played content outside of raiding or PvP. Nowadays, players are able to enjoy their favorite games in new ways thanks to the introduction of quality non-PvP servers. For example – Star Trek Online’s “Live” server enables friends and guild members from across the globe to build fleets together without getting into PvP combat.
The “10 man mythic raiding shadowlands” is a topic that could be considered outside of the realm of raiding and PvP. However, it’s something that many people enjoy and would like to see in the game.
Hello, everyone! We decided to put down some of the concepts we’ve been thinking about for a long time as long-time fans of World of Warcraft and its history. We recognize that this is a difficult task, but we believe it would be well worth the effort. We hope you enjoy yourself!
Outside of raiding, M+, and pvp, there is a lot of content.
- Content that is lore/story-driven and not tied to player power
- Everything mentioned below may be used as a leveling option.
- questlines based on race
- Race lore (from the canonical beginning/origin up to the present Chromie expansion)
- Chromie
- Make use of Chromie! She’s a fantastic tool/jumping off point for players to get a taste of everything from the beginning of Warcraft to contemporary events. Players may discover more about the mythology that occurred before and leading up to the current expansion by using her time-traveling abilities, which include racial lore and all significant and small events in time that have altered the world in some manner.
- Players can do non-rng scavenger hunts/puzzles to find items laying around Azeroth, Outland, and other areas that come from many of the game’s defining and pivotal moments (presenting hints and such in a way that players want to read rather than skip past it; short Warcraft 3 dialogue boxes on the screen?). Take the materials to Chromie and go back in time to witness the legends for yourself anytime you wish.
- Once an item is discovered on one character, it is unlocked for the whole account.
- Players will have to infiltrate these organizations via a fun and hilarious questline that reflects the culture of that society before using the item with Chromie, for example, if someone else discovered the item first, such as the goblins, and they are exploiting it for tourist money/having it on display, or even worshipped by a cult.
- Make extensive, compelling (non-time-gated) questlines spanning all forms of content by incorporating the massive pre-established mythology from the books/comics into the game.
- Can be used to award race/class, professions, horses, and other items.
- Chromie may also give alternative questlines to revisit all prior dungeons and raids as non-restrictive, replayable solo scenario narrative material merely to take the player on a trip through pre-established mythology. Some occurrences are eerie and frightening, while others are sorrowful, and so on… things should be considered.
- Ex. Traveling back in time to vanilla, when the undead still infest (original) Scholomance, and maybe an unknown force of time is on the verge of unraveling the history and is appealing to you for assistance. The player then goes on a journey with Chromie and her friends to ensure the timeline stays on track, vanquishing the evil that resides there while being told a narrative story (and playing through it as it unfolds) with accompanying atmospheric effects that play into the storytelling (if people are screaming from torture, perhaps Chromie and her gang can react to that); all the while fighting your way through the massive Barov mansion, throughout all of the chambes. This will allow the player to comprehend what the location is, who the multitude of bosses were and are now, why the player is there, why these entities must be stopped, and the consequences of removing the danger to the outside world.
- If there are many dungeons that are related to each other, such as the Scarlet Monastery’s wings, they should be linked together in one instance to guarantee seamless transitions as a single large-scale, complete, replayable experience.
- Each scenario should contain several checkpoints in case the player decides to leave and return at a later time.
- Make use of Chromie! She’s a fantastic tool/jumping off point for players to get a taste of everything from the beginning of Warcraft to contemporary events. Players may discover more about the mythology that occurred before and leading up to the current expansion by using her time-traveling abilities, which include racial lore and all significant and small events in time that have altered the world in some manner.
Morality
- It’s all about perspective when it comes to the assumption that the player may choose whether or not to be moral.
- Often, the tale determines when gamers should support someone and when they should not, but what if they had a say?
- In all expansions, having a “Morality Bar” of some form may impact how others outside the game view and speak to the player.
- There are morality levels and incentives for each tier in each universe.
- For those who select the dark road, there may be morally exclusive questlines (and vice versa for those who pick the good/morally brighter path).
- Have special prizes that may be used for profession recipes, housing, cosmetics, and so on — anything that isn’t connected to power but rather the player’s choices.
- Account broad so that players may go on an alt and try it out for themselves, and account wide incentives
- They might form alliances with the likes of Nathrezim, the Scarlet Crusade, Scourge, Scarab Lords, Twilights Hammer Clan, and others.
- On one character, you can’t be both morally good and terrible at the same time; the bar is a spectrum, and the player must choose between the two sides or remain in the center (neutral)
- Incentives for ethically “dark” behavior
- Being able to access secret regions inside cults or demon factions that a regular player wouldn’t be able to see, or being able to access hidden areas within cults or demon factions that a normal player wouldn’t be able to see
- Having varied choices/outcomes to npcs within the plot based on morality during personal campaign missions
- Maybe give such tales some Chromie replayability if the player wishes to have a different conclusion that affects npcs in the real world.
- There are a variety of incentives based on Morality for various forms of Morality per character (though all rewards are account wide)
- Morality-related rewards (various sorts of the same reward depending on where you are on the spectrum):
- Dyes
- Take hold of the reins
- Cosmetics for the players
- Cosmetics storage
- Items/questlines for the profession
- Other unusual quests
- Morality-related rewards (various sorts of the same reward depending on where you are on the spectrum):
Languages
- Azeroth and other expansion zones may become significant again with the genesis tale of the race/language the player is playing before they become masters in that language, especially inside language questlines.
- Note that this does not imply that you, as a player, must learn Darnassian; rather, it is intended to be a novel system that is both enjoyable and immersive, as well as providing players with additional content alternatives.
- Learning Darnassian, for example, may need learning old books from Dire Maul, recovering lost/damaged tomes in Azshara’s bay, where the Sundering occurred and all of the Highborne knowledge imploded with the Well of Eternity, and so on.
- Tomes relating to that race are dispersed across the zone, similar to a lorewalkers scroll scavenger hunt.
- There are questlines to complete in order to advance to the next “language” tier.
- There are no daily updates or time limits.
- Any race may learn any language; however, there may be two separate questlines for native and non-native speakers.
- After mastering the target language, the player may obtain access to special recipes and things like as cosmetic transmog, cosmetic items for player housing, mount reins, dyes, and so on.
- Provide a variety of alternatives or pathways for achieving the same aims.
- Note: I’m not sure how possible it would be to implement this in a game, but it seems like entertaining fantasy* on paper.
Old zones will be updated with new content and questlines, as well as the world will be physically updated after the Cataclysm.
- Make zones that aren’t dependent on factions.
- Azeroth’s zones have been updated to reflect current happenings.
- Redesigning major cities to reflect probable stylistic changes and better truly depict the many regions inside each? (For example, the dwarven district in Stormwind should have a more dwarven appearance.)
- There should be several stories/questlines in the world that are about the people who live there and have nothing to do with the expansion’s major, overarching plot.
- World events are ongoing in every zone.
- Optional events that occur on a regular basis in all zones and allow players to defend cities/towns or even more rural regions in exchange for experience and maybe a few resources for their respective professions. (This is not an assault-style event; there will be no tasks to accomplish; it is just a participation event that should take no more than 5 minutes to finish.)
- Once in the event, players will scale down to those creatures.
- It isn’t always warfare; it may be anything as easy as Farmer Joe’s crops have been taken by monkeys, and you must go retrieve them.
- More acting in the voice (in the open world, not a cut scene)
- People would rather hear a narrative than read it, hence voice acting is preferred. If they have to read it, they will just accept or finish the mission without giving it more consideration, and then wonder why they did it in the first place.
- To keep old zones and expansions relevant and fun to play, perhaps there could be special questlines with specific characters around Azeroth or other expansion zones that teach you something no one else is willing to teach you or even knows about that relates to Morality that no one else is willing to teach you or even knows about.
- Examples:
- In Tirisfall, a traitor to the Scarlet Crusade. Glade may be eager to teach/show you some of Mograne or Whitemane’s most prized secrets that they learnt when they were there, but you must first assist them with x, y, and z. The npc may be discussing the light and what it means to them throughout the questline, as well as why they joined the SC and how they broke free from the brainwashing/demonic influence before the SC’s demise.
- They give Light-themed cosmetic transmog sets, player housing, horses, dyes, and other items as incentives.
- If the players’ morality isn’t excellent, they may go visit the remains of Ahn’Qiraj and perform things for/with them, with Egyptian-style prizes at the conclusion of the questline.
- In Tirisfall, a traitor to the Scarlet Crusade. Glade may be eager to teach/show you some of Mograne or Whitemane’s most prized secrets that they learnt when they were there, but you must first assist them with x, y, and z. The npc may be discussing the light and what it means to them throughout the questline, as well as why they joined the SC and how they broke free from the brainwashing/demonic influence before the SC’s demise.
- To keep every aspect of the game relevant, have the awards related to professions, languages, the morality bar, and so on.
- There should be a variety of questlines throughout all expansions, zones, and tales.
- Zones should not contain missions that are exclusive to that zone when questing. Zones in Vanilla had missions that let you to return to other locations to speak with persons that were important to the quest chain. Isolating zones by themselves creates a fractured environment.
Choices
- Have the player’s character talk to the npcs and engage with them during questlines when the player is the “hero” or champion to make it seem like they’re more involved in what they’re doing rather than taking a backseat and being silent.
- There are also times when you must decide what you want to do in the moment.
- For example, if invading troops arrive, should you search for survivors or build defenses?
- There are also times when you must decide what you want to do in the moment.
- Having options will make material more interesting, even if the ultimate outcome is the same. However, even if the ultimate outcome is the same, npcs may interact with player characters differently based on their decisions, so it’s not necessarily an illusion of choice, but their choices are still reflected in the environment around them both within and outside of the campaign.
- Linked to that world’s Morality
Quests depending on your class
- Class Halls should be updated for future expansions to keep them relevant and enjoyable.
- Have new questlines, boss battles, and prizes, and so forth.
- History questline containing pre-existing lore about how classes came to be and where they’re headed today (maybe include the big names within each class to be a part of that storyline)
Content for Solo Difficulty
- Mage Tower, MoP Green Fire Questline, Brawler’s Guild/questline, MoP Proving Grounds, and other stuff.
Daily Routines
- Implement a global daily system based on a rotating list, where you have a list of activities to do but may select three from it to perform for dailies in vanilla and subsequent expansions for rewards that go toward creating profession materials.
- This also allows older zones to remain relevant in terms of career, cosmetics, and so on.
- Dailies may be found in a variety of forms, such as:
- In the X zone, pick up.
- Minerals are mined, herbs are picked, skinning is done, and so on.
- To get to an item, go to X spot in X zone and complete a jumping task.
- Find the cats of the Goldshire mad cat woman and return them to her in the Eastern Kingdoms.
- Perhaps 5 cats or something else went lost.
- Fly to Storm Peaks’ highest peak and dance with a pet or friend (something silly)
- If people don’t like the traditional daily where they can pick and choose from a list of things to do, maybe there might be choices for them to kill a certain number of monsters in dungeons or raids, or go pick up stuff from a certain number of dungeons, or something similar.
- What are your alternatives for timewalking?
- Dailies may be found in a variety of forms, such as:
- Many activities should be created each zone, throughout all expansions, however they should be rotated at a rate of a few at a time, such that it takes a long time to witness a duplicate.
- On foot or with puzzles, such as flying or mounted puzzles.
Housing for players
- Have a sandbox-style environment where you may create your own house and land.
- You’ll be able to get rested xp when you’re at home.
- Players may build their own home and decorate it with anything they like.
- Legendary items, rare drops, and so forth.
- You’ll be able to create a residence in any zone on Azeroth, as well as any expansion.
- However, in some zones, there may need to be a limited number of phased locations where people may build their homes.
- You should be able to get products for your house from a variety of sources.
- Houses of various types
- Perhaps there are multiple plans for different types/styles of homes based on race/class themes. For example, druidic-style homes, modest or stately homes, and so on.
- Homes in the form of a shack, hut, treehouse, villa, mansion, tower, or racial style
- Engineers may be able to create blueprints, and some simpler to acquire blueprints may be obtained via questlines, achievements, and other means.
- Perhaps there are multiple plans for different types/styles of homes based on race/class themes. For example, druidic-style homes, modest or stately homes, and so on.
- Accessories
- Maybe we can go grab some animals to put in and around the player’s residence.
- Accessories with a race or class motif
- Having imps and other demons loitering around/in your house, for example.
- several kinds of furniture styles
- In and around the house, be able to generate any type/combination of surroundings
- Elements from previous expansions will be reused, as well as new assets that may be separately placed in houses.
- Maybe be able to complete dungeons and raids from all past expansions and get related furniture/other house décor through accomplishments or anything that can be earned via hard work/progression rather than relying on rng.
Professions
- They need to be completely reworked to make them engaging and relevant to other types of gaming.
- Example:
- Archeology
- At the most fundamental level, add additional layers to how archeology works.
- Get rid of the way the profession now operates; the rng book isn’t very good.
- Various methods of digging
- Dusting antiques, artifacts, and other items
- Using a variety of sources, such as people, books, and the internet, to do research.
- Unearthing graves and discovering artefacts alongside skeletons that depict the society from where the person originated
- The player may have greater discretion over how they undertake archeology, but they may still be required to follow a set of broad standards in order to complete an excavation site.
- Example:
- If a player is interested in Night Elf history or art history, they may need to go to Azshara to search for old relics/items, or locate pottery, jewelry, or other artifacts.
- Nothing should be pulled up that is rubbish or irrelevant.
- Perhaps similar pieces (like putting pages back in a book) might be used to start a tale about whatever book is being discussed.
- Perhaps artifacts might be sold on the action house and utilized for player housing, cosmetics, or sold to a government institution that protects art history (such as a museum/new reputation/institution for the globe).
- For example, if a player assembles 8 identical pottery fragments, they may keep it in their home, sell it on AH, and so on.
- Things discovered and created may vary from commonplace stuff that others may not desire (but a museum would), to precious artifacts that should be housed in a museum but would most likely be sold for profit.
- Can go even farther by combining several artifacts that were placed together through fragments to form a giant artifact that might initiate a new quest chain with additional rewards.
- Perhaps there are others that would desire these valuable pieces of art outside of a museum and would reward the player with gold and rep if they turned it in to them, such as the Cartels, as another means to gain repute.
- It’s always vital to provide individuals options when it comes to how they may go about doing something.
- Could put together a cosmetic piece with jewelry, old clothing, weaponry, and so on and sell it on AH.
- There should be no occupations that are unimportant, and none that are just excellent for one thing. Everything a profession performs should tie into the primary expansion content, such as flasks, potions, armor patches, and so on, as well as daily stuff like creating things for households, maybe manufacturing cosmetic items, learning languages, assisting in the restoration of artifacts, and so on.
- Alchemists and inscriptionists, for example, might assist in the creation or restoration of old writings or objects that can be read and studied.
- Also, via vocations, be able to help in language study as well as do aesthetic transformations.
- To keep professions relevant and intriguing, add extra questlines or narrative to them.
- Make it applicable to other topics as well, such as morality or daily activities.
- Each profession has the ability to create legendary cosmetic armor or weapons that are incredibly difficult to create:
- Appearances that are legendary
- Dyeable
- Soulbound
- Once equipped, the account as a whole
- There will be no time limits or caps on the quantity of resources that may be obtained; folks are free to farm their hearts out if they so choose.
Over time, the proposals described above may be modified and built upon. They’ll never go out of style.
Other
- Ideas for customizing characters
- Character height and body kinds are chosen.
- Male night elves, for example, need a model update to match their official artwork.
- Within the lore/reasonable bounds, height ranges
- Mix and match eyes, noses, and mouths to break up fixed face types.
- The length of your hair
- Also, give your existing hairstyles a new lease of life by adding movement.
- Colors for highlights and lowlights
- Clothes also move about (is it feasible to add physics to the gaming engine?)
- Cloaks of various types
- Coats that wrap across one shoulder, trench coats, etc.
- Cloaks of various types
- Hair may still be seen beneath the helm if desired.
- In a revealing set, male models should resemble women.
- Options for body jewelry
- Arm bands, bangles, and other accessories
- Blacksmiths, jewelcrafters, and others might create it.
- Arm bands, bangles, and other accessories
- More modifications, including the ability to choose from a larger variety of alternatives.
- For example, if Demon Hunters’ tattoos extended to their arms and legs, the player would have five combinable choices for where they want their tattoos (torso and each limb individually).
- Any set that isn’t raid tier may be colored.
- Whites may be transmogrified.
- Seasonal cosmetics may be used all year.
- Dyes are available from the following sources:
- Professions, language mastery, reputations, morality-based factions, questlines, auction house, and so on.
- Put on your armor.
- Saddles and reins may be customized or dyed.
- Make up
- Questline prizes, accomplishments, professions, dungeons, raids, and other sources may be used to get them.
- Inscriptionists, alchemists, and others may be able to create some of them.
- Animations that run in the background
- Achievements, content, mount and pet collections, plot advancement, and other factors may all help players unlock a variety of idle animations.
- When you’re afk, here are several examples:
- Sit back and relax while reading a book.
- Take a snooze against their horse, who is also lying down with them.
- Perhaps they should be allowed to choose the mount they wish to utilize.
- Companions/pets may run/fly about and play with the character (to a certain extent)
- The player may rely on their weapon by burying it in the ground.
- They should clean their firearm.
- “Practice” little spells (maybe in front of a mirror if you want your character to seem more conceited)
- Putting on cosmetics
- Flexing
- Getting in touch with nature
- Other topics covered in class
- Perhaps a page (similar to the mount tab) where players can learn about the many sorts of idle animations and how to acquire them.
- You may have as many idle animations as you like, or just one that lasts the whole time.
- Repatriation
- A vanilla-style skill tree with no barriers or costs for talent shifting.
- Sets of class tiers
- Warlocks who have finished the green fire questline (or red fire/orbs for those who haven’t) are surrounded by visual signs of class, such as green fire/green orbs.
- Is it possible to get class visual effects from (difficult?) questlines tailored to each class
- Other desires
- A greater number of horses should be able to fly.
- Maw horses, maw hands, and so forth.
- Allow one-handed swords to be worn on the back or on the hips.
- For unusual drops, maybe a RNG Pity mechanism.
- Let’s say something has a 1% drop rate; maybe after the 100th try, the drop rate has improved marginally.
- Clothing with extra 3D assets/accessories and, if appropriate, more movement or physics while moving
- Older sets have been upgraded to have a greater resolution.
Original source: link
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PVP in an open world seems to be a horrible idea.
So I was watching the Gamestops F76 4 hour broadcast and they got into a fight with one individual to try to murder them. It seemed to be doing no harm at first, but after a few strikes, you could see that the health was dwindling. They were on the same level and at the same time…
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If PvP balance has an impact on PvE, then PvP should have more content!
Types of Games Why is Control the only non-competitive game type that is always available? Why is this subject rotated on a weekly basis? All game kinds must be accessible at all times, unless they are event-specific! There’s no reason why this shouldn’t be true! Is there a low population? That doesn’t mean that games like Call of Duty aren’t fun.
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Beginner-friendly MMORPG with open-world PVP?
I figured I’d ask for your opinions and see if you could make a suggestion for an MMO. Disclaimer: I’m new to true PVP and have a negative impression of it, as well as the PVP community of MMOs as a whole, owing to the zerging/ meta/ ganking attitude. I’m attempting to expand my horizons,…
For the game World of Warcraft, write “Brainstorming Content Outside of Raiding, M+, and PvP.”
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